Mechanik, I appreciate the $.02 (if i keep collecting from you guys I'll end up with a free GPU

)
Anyway.. Sinjar is the only map that needs those kinds of rule sets.. Most of the other maps (even buhriz) are more linear and don't need as much policing. Then there's maps like.. samawah, haditha, hillah, that have static spawns... then there's baghdad.. which spawns you two objectives back..
Basically what i'm saying is.. I'd thought this over and council discussed it way back when RTV was set up. There's no need for the massive rule making for ALL the maps. Simply because sinjar is the biggest problem with "go" and "no-go" areas.
There's only 2 other maps in this whole game that MAY have "grey" areas. Buhriz.. and Almaden.. BUT.. even with that.. we ran them on stand alone before. It's alot easier with them than you think. Add spawn protect with it and believe me.. you won't need rulesets for each map

The common sense approach works great on most if not all of the other maps.
No spawncamping..
No Tking
No hacks
No mic/chat spam
No Racism (language or tags)
Then there's this lil nugget.. do you guys REALLY want to sit and read 15 pages of posts with pretty maps?? I know I don't. I also don't want to have to go through having nice ones made.. like we have for sinjar. Also I couldn't remember it all, so i'm not expecting many would, and having to tab out to "check the map" is ridiculous..
The best suggestion I can offer.. is when you're playing on RTV.. and a map comes up that you are unfamiliar with.. play a round on each team. It will show you spawn points. And as for spawncamping goes.. most of the other maps have 3 and 4 ways out of each spawn.. so unless they're lying IN spawn.. it's not as big of a problem. Use..."common sense" rules.
Again sinjar was ONLY done this way because of Piss Poor Planning on the Devs part. The other big reason for the ruleset on sinjar was.. a total miscommunication of any of the rules.. so we set out to make it concrete and easy.